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How Chinese Cyber Cafes are turning into VR Cafes

If you’re from the United States, or another nation from “the West”, then chances are that you are not personally familiar with Internet cafe software open source. Most western gamers have relatively powerful PC and all other amenities at home. In China, the reality is often much different.

Cultural Differences

One of the most common ways to play video games in China is to visit cafes offering Internet cafe software open source known in the country as iCafe or Net Cafe. In such cafes, it is best to play online games where users have their own account. Most computers have preinstalled popular shooters, games in the genre of MMO, MOBA and others.

The largest company in the market of institutions with Internet cafe software open source in China is Shunwang Technology. It provides software to about 100 thousand gaming centers, and this is more than 70% of all iCafe in the country. The company is working to equip every cafe with VR zones.

Brand New Frontier of VR

In December 2015, Shunwang agreed with HTC to equip Chinese facilities offering Internet cafe software open source with Vive virtual reality helmets. In July 2016, Shunwang acquired a VR gaming platform from Intel. This platform will allow Chinese players to run virtual reality games on PCs.

Many Chinese gamers don’t have enough money to play at home. In order to purchase a PC with the latest configuration and a VR headset, a Chinese gamer needs to pay about 20 thousand yuan, or about $3000.

They also have no space to accommodate all the equipment. Housing in China is incredibly expensive, and there are a lot of people in our country. In addition, because of the cultural characteristics of China, cafes with Internet cafe software open source are popular . Chinese families do not encourage the interest in computer games. Therefore, the only way out for gamers is to visit a VR cafe.

The Rise of VR Cafes

In 2000, the Chinese government banned the distribution of game consoles in the country. Despite the fact that in July 2015 the ban was finally lifted, the consoles will not be in demand among the population. A huge number of Chinese play on PCs and mobile platforms, and this is also the reason for the popularity of VR cafes.

Most of the games visitors play are created by Western companies. Virtual reality is a new phenomenon, and so far few people create products in this industry, especially in China. Feeling immersed in the game is an important factor. Good virtual reality games like TheBlu and The Lab lack this sense of immersion. But how to get people interested in Internet cafe software open source games?

The shooter The Brookhaven Experiment, developed by Phosphor, is one of the main games of the Shunwang Technology network. The Brookhaven Experiment is exactly what Shunwang expects from a VR project. Phosphor in the endless game mode has created game mechanics that provide the very feeling of immersion.

Firstly, the game tracks the player’s performance and offers tasks that match his level. This aspect is especially important for playgrounds with Internet cafe software open source. Secondly, The Brookhaven Experiment has in-game purchases and the possibility of character development. Thanks to this, the game becomes much more exciting than similar projects from Chinese developers.

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